

                                 Fugitive: The White Citadel      <by Prospero>
                                 Version 1.1 (Jul-2002)




Single Player Map for SEVERANCE: Blade of Darkness.......................................................................
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Installation]
This Map must be installed using the BODLoader.  D/L.  http://www.dahlby.net/games/blade/
For manual installation unzip into BODLoader\Maps\Fugitive folder and use Install from BODLoader menu.

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Objective]

Find your way across the Citadel, slaughter everything in your path and escape across the big bridge.
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Bug List..20/1/02

1]Some areas are prone to slowdowns in the framerate.I did a great deal of reconstruction in order to minimise this effect
but I have had to compromise in certain areas. I have tried to steer the main action away from the 'laggy' parts. 
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Comments]

The Map contains (almost!) every weapon in the game (if you can find them) Some of the lesser weapons have been beefed up 
and are more dangerous than you might expect. Some are largely experimental and are included just for fun. The Fire Arrows 
should be used advisedly as they will cause major slowdowns in the framerate if used in open areas.The Amazons 'Bo' is now 
very powerful and will make you almost invincible, however it is very well concealed and is strictly for wimps!!!

At this stage you have to change Characters by swapping the pj.py file. Each Character has a folder with a pj.py file in it.
Whichever file is in the main body of the directory provides the Player. Open the main folder, drag the pj.py file into the 
subfolder coresponding to the current Character, then open another subfolder,drag the new file into the main folder,
 Load the game, then uninstall/install on the menu screen.

This is a big map and takes a while to load (about 105secs).
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Build Machine]

AMD Athlon 1200
256mb RAM
ATI Radeon 64Mb DDR

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BIG THANX !..............

A great deal of the code in this map was adapted from the game scripts and from other Custom Maps..............

In particular  'Conquest' by Sir Random. for the 'four locks'(also a lot of the 'Tutor' map!!)

               'Heresy' by Dubosky for Camera funtions and 'Super Ragnar' (and more besides)

               'Vengance' by Stavros for weapons mods

      ....Slayer3D's 'Ladder'(fire skels)   ....not forgetting 'Defender' by Goosebrush for showing what can be achieved!! 

Special Thanks to Masklin for the EBrowser which has had a considerable amount of use!!!!! Plus his gargantuan efforts
in debugging my appalling Python scripts and getting the SaveGame to Work.

I was on a steep learning curve in making this map, so many thanks to everyone who has helped me via the BODArena over the 
last few months.

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Feedback] Any comments/criticisms welcomed.
				
				E-mail Peter Robinson (Prospero) peterrobinsonfineart@btinternet.com
                                                  .....or post on the Forums.
Fugitive 1.1 Update:

I have stopped access to the rooftops which leads to a dead end from which you cannot
return. Also if you try taking a shortcut by jumping from the high bridge at the start, you
die and fall in the river. I have put in a skull on a spike as a warning.
 
Fixed the Warrior skull bug. Now you cannot drop them and pick up again.
 
The TV room ork is now active with high level but low life for a few easy extra exp points
 
The 'loose' shields now actually function as shields.
 
Added Dal's Sword and Shield for those who like to play with such things.
 
I have improved the shockbolts by adding light damage and reducing the number of triggers
to calm them down a bit.
 
I have given the Dwarf in the armoury one of the Enano skins so that when playing the Dwarf
you are not fighting a mirror image. (Dwarfskin2 always starts with the axe seemingly
gripped between his teeth!)
 
Fixed a few of the icons and a few other cosmetic things. I've put the sunflare settings
in DefFuncs so that it appears when playing a saved game.                           